// 
//  FDDefaultsController.h
//  FiveDice
//  
//  Created by Chris Born.
//  Copyright 2007 Borngraphics. All rights reserved.
//  
//  This program is free software; you can redistribute it and/or
//  modify it under the terms of the GNU General Public License
//  as published by the Free Software Foundation; either version 2
//  of the License, or any later version.
//  
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//  
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
//  
//  By contributing code you grant Chris Born and Borngraphics an
//  unlimited, non-exclusive license to your contribution.
//  
//  For support, questions, commercial use, etc...
//  E-Mail: chris <at> borngraphics <dot> com
// 

#import <Foundation/Foundation.h>
#import "common.h"


@interface FDDefaultsController : NSObject
{
	NSMutableArray	*highScores;
}

#pragma mark High Scores
int CompareDictionaries(id item1, id item2, void* context);
- (NSMutableArray *)highScores;
- (NSMutableArray *)highScoresSorted;
- (void)setHighScores:(NSMutableArray *)newHighScores;
- (void)clearHighScores;
- (BOOL)addedNewHighScore:(int)score forName:(NSString *)name;

#pragma mark Default Accessors
- (int)savedState;
- (void)setSavedState:(int)newSavedState;
- (NSString *)version;
- (void)setVersion:(NSString *)newVersion;
- (NSString *)playerOneName;
- (void)setPlayerOneName:(NSString *)newPlayerOneName;
- (NSString *)playerTwoName;
- (void)setPlayerTwoName:(NSString *)newPlayerTwoName;
- (NSArray *)scores;
- (void)setScores:(NSArray *)newScores;
- (NSArray *)scoresSet;
- (void)setScoresSet:(NSArray *)newScoresSet;
- (int)rollCount;
- (void)setRollCount:(int)newRollCount;
- (int)lastRoll;
- (void)setLastRoll:(int)newLastRoll;
- (int)turnCount;
- (void)setTurnCount:(int)newTurnCount;
- (int)diceTotal;
- (void)setDiceTotal:(int)newDiceTotal;
- (int)selectedRow;
- (void)setSelectedRow:(int)newSelectedRow;
- (int)lastSelectedRow;
- (void)setLastSelectedRow:(int)newLastSelectedRow;
- (NSArray *)diceValues;
- (void)setDiceValues:(NSArray *)newDiceValues;
- (BOOL)wildcard;
- (void)setWildcard:(BOOL)newWildcard;
- (int)yahtzeeCount;
- (void)setYahtzeeCount:(int)newYahtzeeCount;

- (BOOL)synchronize;

- (void)dealloc;

@end
